the collaborative film project

The World of Batesian


The film plays in the present day and will be shot in Vienna. With a fundamental difference: a certain technology has enabled people to transfer specific skills. This technology has been invented some time in the past and has now become widely used and accepted. There are several companies (both public and private) which own the necessary equipment to perform the skill transfer.


Donors of skills

The motivation for donors is to receive money by selling one or more skills. First time donors need to have an in­terface implanted behind their ear. A small capsule is at­tached to this interface and the skill is extracted out of them, usually for the duration of 30 days, until the cap­sule is full. While the capsule is filling up, the donors can­ not perform whichever skill they are selling.

They then give the capsule to the company and receive money (how much money depends on the quality of the skill sold). Once they detach the capsule from the interface, they re­gain their skill quite rapidly. The interface behind a donor’s ear is permanent and cannot be removed, even if a donor has decided to stop selling his/her skills.

So far, there are no machines that automatically assess the quality of a skill. Therefore, the donors need to fill out or perform tests to demonstrate the quality of their skill before selling it. This causes price discrepancies, be­cause some companies do more extensive testing (and hence promise consistent quality) while other, cheaper companies, don’t do any testing at all.

Consumers of skills

Consumers can buy small «shots« of a certain skill which they can inhale with a corresponding inhalator. One shot is equivalent to the dose of one day, so they can use their newly bought skill for one day. They can also buy more shots and use them on a daily basis, thereby always being in possession of the skill – unless there is a prob­lem with supply.

Consumers acquire a feeling on how to do something, but they do not receive any corresponding knowledge or understanding of the skill. That’s why the skills work best if applied intuitively. Consumers need to trust that it will work. Frequent consumers may be better at this than first-timers.

There is no point in taking the same shot twice or more times in the same day (for example, consuming more than one shot of the tennis playing skills of a mediocre tennis player does not make the consumer a better ten­nis player than the donor). Skill transfer companies warn that donors who are currently extracting a skill should not consume another skill at the same time.

Shots are widely available and sold in many locations, such as shops and bars. While some people buy skills on a regular basis, others may buy them infrequently, depending on need or even just as a party gag or to impress a date …

Technical aspects of skill transfer

As mentioned above, donors cannot use a certain skill while the skill is being extracted, usually for 30 days. The skill-extracting companies then divide a full capsule to make 30 «shots« worth of 1-day doses of the skill for consumers. The temporary extraction and admission of transferable skills is legal and socially accepted.

If you want to find out more about the technical aspects of skill transfer you can check out the technical aspect’s discussion in the forum.

Transferable skills

A transferable skill is a skill which a person has learned and is able to employ intuitively.

Everything that does not fit this definition cannot be trans­ferred. Therefore, there is no transfer of emotions, charac­ter traits or innate skills. Nevertheless, transferring a skill may have an impact on all other elements of a person’s psyche. So, while it is not possible to sell something like self-confidence, selling ones most valued skill may have a serious impact on one’s self-confidence. It is important to understand this definition in order to know which skills can be transferred and which cannot.

  • Here are some story-examples to make this clear.
  • You can also look at some examples for skills the people came up with in the 97 treatments we’ve received.
  • Or check out some of the side-effects to skill consumption that we’ve come up with.
  • We’re still discussing about the large-scale impact such a technology might have on society, and we invite you to join the discussion in the forum.


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